If you like what I do, consider getting involved and backing me. Oooh this is actually really neat, love the little modifiers you added. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. In my game, I gave Rose the personality of a sassy older sister who was fiercely protective of her younger brother. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. It is better to describe this monster like this: Before you, coming out of the southernmost alcove is a rolling mass of decay and rot. This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. 6.Upper Hall.- Theres a portrait of the Durst family. The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. Death House rebuilds itself if burned down. If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. Required fields are marked *. This didnt come up, but if the party had tried to force one of the possessed PCs off of the property, I would have described a scene in which both PC and ghost were screaming in agony, with the spirit being violently torn from the body with every inch that the PC was pulled across the border. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. Plus they do not have the Horrifying Visage ability. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Nursemaids Suite and Storage Room.- The nursemaids specter can be found in either of these locations. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'tabletopjoab_com-leader-3','ezslot_23',152,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-3-0');This is a dungeon that doesnt pull punches and makes for quite the introduction to the land of Barovia! As a new DM don't worry about getting things wrong. Copyright However, there is enough information provided to add your own spins to the Death House. We skipped it. The PCs could hear her making gentle cooing sounds, and see her rocking the crib gently. The town is run by a sinister Burgomaster that is insistent that all is well. This prompted him to investigate the mirror, revealing the passage up. So what purpose is there behind being a good person then? I'd recommendat the leastencouraging your players to long rest. Be careful. It is designed to introduce Curse Of Strahd, exploring its themes on a miniature scale, and is intended for level one players. Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. As written, its a fun and challenging (almost too challenging!) Den of Wolves.- There are two cabinets that can be lock picked, one of them contains a heavy crossbow, a light crossbow and 20 bolts. The land is grim and desolate. PCs can find a Cloak of Protection as treasure, plus a spellbook. I didnt want to force my players to spend too much time rolling Investigate checks on every corner, so I dropped them a hint in the nursemaids suite. Consider liking our Facebook page. Alternative to Death House Pt 2. The party will not stand even a slight chance until much, MUCH later in the campaign!). One of my PCs assumed that shed accidentally killed him with Shocking Grasp, but thankfully didnt bring it up. my article on running horror in your own D&D 5e games! There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. Once theyve explored the first, second, and third floors (plus the attic if they find how to get there! The art style is fantastic, but the kids are possibly the creepiest thing in the book. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. Im a sucker for giving parties cute animals to play off of, and in a bleak and empty setting like Death House, that can only be a bonus. Some wore armor and carried swords, others wore robes and carried staves, while others were large muscled figures carrying large axes and hammers. It is also included in the Curse of Strahd adventure module on page 211 under Appendix B. Emphasize the sections of the house that reveal the eerie lore of the Dursts, and simplify all else. The main Curse of Strahd module encompasses levels 3-10. As written, the nursemaid is not only a lethal character who could potentially destroy a 1st- or 2nd-level adventurer with fewhit points with her Life Drain ability, but shes also a horror trope the cast aside, wronged woman who returns as a vengeful ghost. 11. They will sing to wake up Lorghoth the Decayer, a Shambling Mound hiding in the southernmost alcove. So today, were going to be taking a look at the Death House. (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). The most vital regions are bolded. Death House could even be played as a thrilling horror one-shot adventure. The Old Bonegrinder is a terrifying location that captures just how unsettling the domains of dread can be. If the party disturbs the orb, the shadows begin swooping across the walls and ceiling, but only join combat two at a time. Monster design is good, but we have to re-skin the description a bit. All things considered, though, that might not be terribly long This is Barovia after all! Death House will likely be the first location your players will visit. All the latest gaming news, game reviews and trailers. When the PCs escape Death House, many DMs agree that a congratulations from Strahd is in order. If you do this, have the party level up once theyve escaped. The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. Would love to revisit Death House some day and not mistakenly murder my friends instantly. When the party tries to leave the house, Rose and Thorn do not let them. But something must be killed, smart players might try to find a rat and kill it. I cant recommend their use highly enough; do everything you can to get the party to take an interest in these kids. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. Tsolenka Pass is relatively isolated from the rest of Barovia, making it quite an unsettling, lonely path for the party to travel down. What this means is that anyone can use them, share them or modify them. I added some handwriting font, put them on a parchment background, and they all came up well. Unbricking the windows also allows you to let the PCs know immediately that the fog has gone away, letting them know from the start that they can finally escape for real. Castle Ravenloft is the home of Strahd Von Zarovich and is quite a terrifying location. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. To get around this problem, turn Rose and Thorn into NPCs with big personalities that your players will want to help. Most likely there will be no sacrifice, which will anger the illusory cultists. Three of my players were able to get boosts up to the attic from the balcony outside of the master bedroom, but the fourth, a firbolg, was too big to make it up. If you already have level 3 players you can jump right into the action of Barovia's encounters. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). You are also setting the scene for a probably unwinnable fight. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. The book says that players retain control but have to take a temporal flaw and role play accordingly (page 217). In fact, the more good something is, the more it must be corrupted. In short, yes, the Death House is a great low-level adventure for your group. What font did you use for Strahd when you were making these? There is lots of foreshadowing for the story to come. While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. Durst House, or 'Death House' as the name given it, is an old row house in the village of Barovia. Don't just drop the players in front of the children, make them go trough the initial adventure hook and trough the Gates Of Barovia. The Death House is actually a very challenging dungeon. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. Be careful when you use these, though. Your email address will not be published. 2023 Elven Tower Cartography. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. You can also have Rose and Thorn possess random party members. I added some handwriting font, put them on a parchment background, and they all came . Now, railroading isnt a bad thing, especially for a newer group. As adventurers reach the top of the attic, they will find themselves in an aggressive place, they house is trying to kill them (page 220). You are correct about how death works in Curse of Strahd. The adventurers manage to put their spirits to rest and claim the room's loot. After using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. Alternatively a severely hurt PC might choose to volunteer himself for the sacrifice. You can have Rosavalda point that out, that they want to be where their parents are. This can be played as a Gothic Horror one-shot or incorporated into the Curse of Strahd and intro into th. Death House is a classic haunted house tale, starting with two ghostly children pleading for help outside. You cant just go ahead and say Its a Shambling Mound. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? Recommended: I Had an AI Make a D&D Character (and it got really weird!). When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). At the very least, lower their hit points a bit. Also theres a will bequeathing these properties to the Durst children. 5 Tips for Running the Death House One-Shot From Curse of Strahd, make thecombat encounter more interesting, Strahd Must Die Tonight! She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. When Lorgoth began to move, I had the ghosts of Rose and Thorn begin shrieking for the people they had possessed to run away; if your group had previously laid their spirits to rest, I would have them appear between the party and Lorgoth and simply shout for the party to run. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. All this can be achieved in 6-10 hours of playing. Add some emotion to the childrens request. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). 3. introduction to the bleak and despair-filled land of Barovia. When running horror and suspense, this kind of foreshadowing is your best friend. Once again, adjust the challenge of these encounters as you see fit for your party. In any discussion about this dungeon, most people tend to fall pretty firmly into one of two camps. But be warned: few who enter are fated to leave. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! The dolls in the model house remained untouched, but the players all gave each other the same look: they had to get out of here and fast. The house is not at all that dangerous if your players pick the right choices. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows.
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